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deRender.cpp File Reference

High-level Rendering interface. More...

#include <windows.h>
#include "deRender_priv.hpp"
#include "deCamera.hpp"
#include "de2D.hpp"
#include "deBrush.hpp"
#include "dePortal.hpp"
#include "deMath.hpp"
#include "deDriver.hpp"
#include "deProfile.hpp"

Include dependency graph for deRender.cpp:

Include dependency graph

Functions

deBoolean IdeRender_Initialize ()
 initialize the Render system

IdeRenderIdeRender_GetPtr ()
 get a pointer to an IdeRender singleton.

void IdeRender_Destroy ()
 destroy the IdeRender singleton

void IdeRender_DestroyDriverLinkages ()
 release all drivers held by IdeDriver

IdeDriver::BPP MatchBackToFront (IdeDriver::BPP Back, IdeDriver::BPP Front)
IdeDriver::BPP CycleBPP (IdeDriver::BPP Input)

Variables

long RenderProfileID = 0

Detailed Description

High-level Rendering interface.

Author:
Assassin
This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.


Change History

Date:
Feb 2002
Author:
Assassin
Remarks:
Initial Creation
Date:
Oct 2002
Author:
Assassin
Remarks:
Main rendering code moved to RenderCode.cpp

Function Documentation

IdeDriver::BPP CycleBPP IdeDriver::BPP    Input [static]
 

void IdeRender_Destroy  
 

destroy the IdeRender singleton

void IdeRender_DestroyDriverLinkages  
 

release all drivers held by IdeDriver

IdeRender* IdeRender_GetPtr  
 

get a pointer to an IdeRender singleton.

deBoolean IdeRender_Initialize  
 

initialize the Render system

IdeDriver::BPP MatchBackToFront IdeDriver::BPP    Back,
IdeDriver::BPP    Front
[static]
 


Variable Documentation

long RenderProfileID = 0
 


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